In the last couple of days, I put together this little plugin to prototype and develop Godot projects from Kakoune. We already got auto-completion with kak-lsp, but it’s a hassle to switch between coding in Kakoune and running projects from Godot.
What this plugin does is:
introduces the :godot path_to_scene_file command to run the given Godot scene file
and :godot-current that tries to find the scene file with the same name as the current buffer name and if it does it tries to open it with Godot.
Oh and by the way, does anyone know how can I get Kakoune to find the docs from plugins installed with plug.kak? So in my case I wrote godot.kak.asciidoc which would be located at $HOME/.config/kak/plugins/godot.kak/godot.kak.asciidoc after plugin installation.
But my understanding is that Kakoune only searches in $HOME/.config/kak/autoload for documentation
it also looks for other places as you can see in the link below, close to line 177, you could modify it or override it from your personal kakrc, or I guess symlinks could work too…
you will find in the tools dir a lot of things from which to take inspiration from.
Yeah, but this means changing Kakoune’s source code. I’m interested in this change so users of plugins have an easy time “installing” the docs in an official way.
I guess I’ll have to submit a PR to add custom doc paths and see if it gets accepted.
I saw a discussion about this in the plug.kak issue tracker or somewhere, but they couldn’t get a consensus on how to handle this on the plugin side cause there isn’t a specific plugin official folder layout or anything like that.
I think it’s better to add extra search paths in kakoune. I patched doc.kak on my end to do that, but I don’t know if that will ever be accepted in the app
If there are others interested in the feature maybe with a few comments we can get it merged? Or if there’s a better idea I’m all ears.
I mean, there is an official plugin folder layout, it’s “put all the files in the autoload directory”. plug.kak goes to a lot of effort to avoid that for .kak files, I’m sure they can figure out a way to avoid it (or automate it) for .asciidoc files too.
Jump to definition on variable that is function argument works kinda wonky (jumps to end of funtion signature) but that might be an issue with Godot LSP implementation.
Sure, I use kak-lsp, but I don’t really use advanced features so I haven’t found any major issues with the Godot LSP. Let the kak-lsp peeps know about it, they fixed an issue I had with the Godot LSP real quick cause it was something that had to be configured on kak-lsp side. Include the debug log file and maybe you at least get an idea if it’s kak-lsp or Godot LSP.