In the last couple of days, I put together this little plugin to prototype and develop Godot projects from Kakoune. We already got auto-completion with kak-lsp, but it’s a hassle to switch between coding in Kakoune and running projects from Godot.
What this plugin does is:
- introduces the
:godot path_to_scene_file
command to run the given Godot scene file - and
:godot-current
that tries to find the scene file with the same name as the current buffer name and if it does it tries to open it with Godot.
That’s all